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BATTLE TIMELINE
Timeline of when each objective unlocks during the Foundry battle.
- Phase 10:00–15:00
Available at match start: Prototype Sites, Repair Facilities, Boiler Room, and Transit Station.
- Phase 215:00–30:00
Unlocks the Imperial Foundry, Munitions Warehouse, and Mercenary Camp.
- Phase 330:00–60:00
Secret Weapon Workshops begin spawning across the map in two waves.
TEAM OBJECTIVES
What each team should do during the fight. New players — read this first.
Every team, every player — the basics
- Garrison your assigned building with your strongest hero lineup and best troops. Keep it defended so your alliance keeps earning Arsenal Points from it.
- With any troops left over, gather Resource / Arsenal Nodes and pick up Dropped Arsenal Points after buildings change hands, and reinforce teammates whose buildings are under attack.
- If you can’t hold, CALL FOR HELP in Foundry chat immediately — name the building and the enemy so the closest team can rally to you.
- Call out drops and openings in chat (e.g. “Arsenal drop NW”, “Imperial just opened”). Info wins the map as much as troops.
- If your building is lost, evaluate before returning. Reinforce if your team can realistically retake it. Otherwise rotate to nearby objectives, gather points, or prepare for a coordinated recapture.
Team Imperial — Center
Buildings: Imperial Foundry · Munitions Warehouse · Mercenary Camp
- Your buildings don’t open until Phase 2 (15:00). Until then, float and support — pick up Dropped Arsenal Points, reinforce the outer teams, and gather Resource / Arsenal Nodes near the middle.
- Watch the timer. The second the Imperial Foundry opens, call it out in Foundry chat and rush to garrison — it’s the highest-value building on the map.
- Do the same for Munitions Warehouse and Mercenary Camp when they unlock at 15:00. The Munitions Warehouse gives your alliance +15% troop damage and -15% enemy troop damage, and the Mercenary Camp unlocks mercenary attacks — post “Imperial open”, “Munitions open”, “Merc open” so the whole alliance knows.
- After Phase 2, lock down the center with your strongest lineups and keep calling drops. The center gets contested hardest — expect to rally.
Northeast Team
Buildings: Repair Facility II · Repair Facility IV
- Garrison both Repair Facilities at match start (0:00). Repairs keep generating valuable early and continuous points for your alliance — they do NOT heal troops, but losing them costs a steady stream of Arsenal Points.
- Extra marches: pick up Dropped Arsenal Points in the NE quadrant and gather nearby Resource / Arsenal Nodes for bonus points.
- If Southeast Team gets pushed off Prototype II or Transit, be ready to reinforce them — you’re their closest neighbor.
- Call out any enemy movement on the east side in Foundry chat.
Northwest Team
Buildings: Prototype I · Boiler Room
- Rush and garrison Prototype I and the Boiler Room at 0:00. Both open at match start and give big early points.
- Boiler Room is a priority target — it gives your alliance 50% faster building capture/control, so enemies will hit it hard. Keep your strongest hero here and call for help fast if pressured.
- Extra troops: Dropped Arsenal Points in the NW quadrant and gather nearby Resource / Arsenal Nodes.
- Support Southwest Team on Repair I / Repair III if they’re getting hit — you share the west side.
Southwest Team
Buildings: Repair Facility I · Repair Facility III
- Garrison both Repair Facilities at 0:00. Same job as Northeast Team, but on the west side of the map — steady early points, no troop healing.
- Extra marches: pick up Dropped Arsenal Points in the SW quadrant and gather Resource / Arsenal Nodes for extra points.
- Ready to reinforce Northwest (Boiler / Prototype I) — they take the most heat on the west side.
- Call out any enemy stacks massing in the southwest.
Southeast Team
Buildings: Prototype II · Transit Station
- Rush and garrison Prototype II and the Transit Station at 0:00. Both open at match start.
- The Transit Station reduces Advanced Teleporter cooldown by 50% for your whole alliance, letting players reposition around the battlefield much more frequently. Holding it is a huge team-wide buff — defend it hard.
- Extra troops: Dropped Arsenal Points in the SE quadrant and nearby Resource / Arsenal Node gathering.
- Support Northeast Team on the Repair Facilities if they’re under attack — you’re their closest neighbor.
Phase 3: Weapon Workshops
Starting around the 30-minute mark (Phase 3, 30:00–60:00), Secret Weapon Workshops spawn across the map in two waves. These are worth a lot of points. Whoever’s closest calls it in chat and marches - every team should have a float march ready to jump on the nearest spawn.