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Plan your Foundry battle

Build a roster, drag members onto buildings, and publish a shareable link for your alliance. On mobile, tap a player then tap a building.

Click a building on the map to see who's assigned.

Your work is autosaved locally. Publish to share with your alliance.

BATTLE TIMELINE

Timeline of when each objective unlocks during the Foundry battle.

  1. Phase 10:00–15:00

    Available at match start: Prototype Sites, Repair Facilities, Boiler Room, and Transit Station.

  2. Phase 215:00–30:00

    Unlocks the Imperial Foundry, Munitions Warehouse, and Mercenary Camp.

  3. Phase 330:00–60:00

    Secret Weapon Workshops begin spawning across the map in two waves.

TEAM OBJECTIVES

What each team should do during the fight. New players — read this first.

Every team, every player — the basics

  • Garrison your assigned building with your strongest hero lineup and best troops. Keep it defended so your alliance keeps earning Arsenal Points from it.
  • With any troops left over, gather Resource / Arsenal Nodes and pick up Dropped Arsenal Points after buildings change hands, and reinforce teammates whose buildings are under attack.
  • If you can’t hold, CALL FOR HELP in Foundry chat immediately — name the building and the enemy so the closest team can rally to you.
  • Call out drops and openings in chat (e.g. “Arsenal drop NW”, “Imperial just opened”). Info wins the map as much as troops.
  • If your building is lost, evaluate before returning. Reinforce if your team can realistically retake it. Otherwise rotate to nearby objectives, gather points, or prepare for a coordinated recapture.
  1. Team Imperial — Center

    Buildings: Imperial Foundry · Munitions Warehouse · Mercenary Camp

    • Your buildings don’t open until Phase 2 (15:00). Until then, float and support — pick up Dropped Arsenal Points, reinforce the outer teams, and gather Resource / Arsenal Nodes near the middle.
    • Watch the timer. The second the Imperial Foundry opens, call it out in Foundry chat and rush to garrison — it’s the highest-value building on the map.
    • Do the same for Munitions Warehouse and Mercenary Camp when they unlock at 15:00. The Munitions Warehouse gives your alliance +15% troop damage and -15% enemy troop damage, and the Mercenary Camp unlocks mercenary attacks — post “Imperial open”, “Munitions open”, “Merc open” so the whole alliance knows.
    • After Phase 2, lock down the center with your strongest lineups and keep calling drops. The center gets contested hardest — expect to rally.
  2. Northeast Team

    Buildings: Repair Facility II · Repair Facility IV

    • Garrison both Repair Facilities at match start (0:00). Repairs keep generating valuable early and continuous points for your alliance — they do NOT heal troops, but losing them costs a steady stream of Arsenal Points.
    • Extra marches: pick up Dropped Arsenal Points in the NE quadrant and gather nearby Resource / Arsenal Nodes for bonus points.
    • If Southeast Team gets pushed off Prototype II or Transit, be ready to reinforce them — you’re their closest neighbor.
    • Call out any enemy movement on the east side in Foundry chat.
  3. Northwest Team

    Buildings: Prototype I · Boiler Room

    • Rush and garrison Prototype I and the Boiler Room at 0:00. Both open at match start and give big early points.
    • Boiler Room is a priority target — it gives your alliance 50% faster building capture/control, so enemies will hit it hard. Keep your strongest hero here and call for help fast if pressured.
    • Extra troops: Dropped Arsenal Points in the NW quadrant and gather nearby Resource / Arsenal Nodes.
    • Support Southwest Team on Repair I / Repair III if they’re getting hit — you share the west side.
  4. Southwest Team

    Buildings: Repair Facility I · Repair Facility III

    • Garrison both Repair Facilities at 0:00. Same job as Northeast Team, but on the west side of the map — steady early points, no troop healing.
    • Extra marches: pick up Dropped Arsenal Points in the SW quadrant and gather Resource / Arsenal Nodes for extra points.
    • Ready to reinforce Northwest (Boiler / Prototype I) — they take the most heat on the west side.
    • Call out any enemy stacks massing in the southwest.
  5. Southeast Team

    Buildings: Prototype II · Transit Station

    • Rush and garrison Prototype II and the Transit Station at 0:00. Both open at match start.
    • The Transit Station reduces Advanced Teleporter cooldown by 50% for your whole alliance, letting players reposition around the battlefield much more frequently. Holding it is a huge team-wide buff — defend it hard.
    • Extra troops: Dropped Arsenal Points in the SE quadrant and nearby Resource / Arsenal Node gathering.
    • Support Northeast Team on the Repair Facilities if they’re under attack — you’re their closest neighbor.

Phase 3: Weapon Workshops

Starting around the 30-minute mark (Phase 3, 30:00–60:00), Secret Weapon Workshops spawn across the map in two waves. These are worth a lot of points. Whoever’s closest calls it in chat and marches - every team should have a float march ready to jump on the nearest spawn.